Morpheus World Engine
Last updated
Last updated
Building a high-scale virtual experience involves several steps and prerequisites, such as access to computing power capable of handling high-density user interaction, compatible user hardware, and the creation of complex technologies. This creates a high entry barrier for creators in the metaverse.
Origin introduces the World Engine, allowing creators to develop high-density social experiences. The World Engine addresses four primary challenges faced by virtual experience builders during development and operation:
Facilitating high-fidelity user engagement in high-density environments
Allowing users to create fully customizable 3D avatars, with thousands rendered simultaneously
Ensuring users can hear everyone around them for real-world-like interaction
Enabling broad access for users without gaming hardware
The World Engine leverages various technologies to enable an immersive user experience:
Component | Description | Value |
---|---|---|
Morpheus Networking Engine
Facilitates dense gameplay, allowing thousands of players to join a virtual space while minimizing network bandwidth requirements for users.
Enables high-density user experiences. For example, a stadium, a concert or something more novel.
Morpheus Rendering Engine
Enables real-time rendering of thousands of user avatars, along with live streaming of facial expressions.
Allows users to fully customize their avatar, enabling them to be themselves.
Streaming service
Cloud streaming technology lets users simply log in to a web experience without worrying about hardware.
Provides access to any user with an internet connection and easy sharing of experiences through web links.
Spatial Audio
Spatial Audio allows users to hear sounds originating from multiple sources and distinguish between them, creating an illusion of physical presence with thousands of participants.
Offers immersive user experiences across various events, such as virtual tours, shows, concerts, and business presentations.