Morpheus World Engine

Building a high-scale virtual experience involves several steps and prerequisites, such as access to computing power capable of handling high-density user interaction, compatible user hardware, and the creation of complex technologies. This creates a high entry barrier for creators in the metaverse.

Origin introduces the World Engine, allowing creators to develop high-density social experiences. The World Engine addresses four primary challenges faced by virtual experience builders during development and operation:

  1. Facilitating high-fidelity user engagement in high-density environments

  2. Allowing users to create fully customizable 3D avatars, with thousands rendered simultaneously

  3. Ensuring users can hear everyone around them for real-world-like interaction

  4. Enabling broad access for users without gaming hardware

World Engine: Technology

The World Engine leverages various technologies to enable an immersive user experience:


Morpheus Networking Engine

Facilitates dense gameplay, allowing thousands of players to join a virtual space while minimizing network bandwidth requirements for users.

Enables high-density user experiences. For example, a stadium, a concert or something more novel.

Morpheus Rendering Engine

Enables real-time rendering of thousands of user avatars, along with live streaming of facial expressions.

Allows users to fully customize their avatar, enabling them to be themselves.

Streaming service

Cloud streaming technology lets users simply log in to a web experience without worrying about hardware.

Provides access to any user with an internet connection and easy sharing of experiences through web links.

Spatial Audio

Spatial Audio allows users to hear sounds originating from multiple sources and distinguish between them, creating an illusion of physical presence with thousands of participants.

Offers immersive user experiences across various events, such as virtual tours, shows, concerts, and business presentations.

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