💵Costs
The proposed fee structures for the project are set out below. They are subject to change based on how the project evolves through its early phases and will adapt to take into account requirements and feedback from the M² community.
Transaction Fees
M² anticipates that users will buy items directly in metaverses that are in the network. A 2% transaction fee will be applied to all completed sales of objects and services. This fee will power the network’s operations and future investments. Examples of these transactions may include:
Tickets to access an event.
A t-shirt “object” purchased in the metaverse.
Objects for placement in virtual houses.
Consumables, such as items that enable avatars to fly.
Services, like paying for speaking opportunities at events.
The M² ecosystem will enable the infrastructure to allow metaverse owners to host their own fully interoperable marketplaces and commerce systems, empowering users, content creators, and themselves to transact. Users can utilize the base currency native to that metaverse, if appropriate, to facilitate transactions. Metaverse builders can implement their own fee structure on top of the base transaction fees charged by the protocol and any service provider costs.
Infrastructure Costs
Metaverse Owners
Metaverse owners pay service providers for the infrastructure required to operate, manage, and commercialize their metaverse. Examples include:
Fees to payment providers (for fiat payment flows).
Server fees to operate the metaverse.
Storage fees to store user accounts and items.
Implementation partners like Improbable will assist metaverse owners in understanding these costs and developing a comprehensive business model for their metaverse.
Content Creators
Content creators will incur costs when publishing their experiences and objects to the network. These expenses will cover:
Storage costs for content.
Optimization costs to ensure content compatibility across network experiences.
Moderation costs to enable metaverse owners to implement appropriate content filtering (e.g., preventing adult content in child-friendly metaverses).
These fees will be charged when publishing content to the network. Experimentation remains free of charge.
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