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Roadmap

Roadmap May Change 🙂
This roadmap shows what has been completed, what's coming next and what's a bit later in the pipeline. The roadmap may change. Chat with us on the M² Discord if you are working on a project that needs these features by a specific date. We will be adding more information about the items as the project evolves. Stay tuned!
The roadmap is split into streams:
MML - All things to do with the MML language, Engine plugins and Toolchain.
M² Morpheus Platform - Everything to do with the platform that enables high-density crowd experiences.
Morpheus Core - Changes to Morpheus parts of the World Engine.
Example Content - Content for examples to show how to use MML and The Construct.
Cross Metaverse Services - Tech and standards that allow for objects and identities to move across the network.
Completed
Next
Research/Later
  • MML
    • Open Source MML - MML v0.1 release enabling you to create cross-metaverse objects using web standards.
  • Morpheus Platform
    • web2 + web3 user accounts - supports single sign-on(SSO) with crypto wallets: MetaMask, Coinbase Wallet, and Wallet Connect in addition to email and Google SSO.
    • Cloud Streaming - Players can immediately jump into the action and enjoy the game with a link through PC and mobile client streaming.
    • UE5 World Builder - The Morpheus World Builder serves as a comprehensive solution for M² experience creation. It comprises an Unreal 5.1.0 editor equipped with a Morpheus plugin.
    Image from latest World Builder
  • Example Content
    • The Construct - Construct is our "test metaverse". This will be a place we meet, a way for you to see MML objects in a metaverse and a testbed for new M² tech.
  • Morpheus Core
    • 20,000 players in experience - Morpheus crowd experience enables a massive group of players to participate in the same event. They can see and hear every other player.
    Image from 20k player test
  • MML
    • MML Editor - In-browser editor for creating MML objects. Users can effortlessly drag and drop 3D objects into a scene, program their behaviors, and observe the effects in real-time.
    • MML AI Agent Example - Example content to demonstrate MML objects' AI integration. Creators can easily fork and customize these objects to build their own ideas.
  • Cross Metaverse Services
    • NFT Import - NFT collections can import their assets, such as avatars, into any MSquared metaverse.
  • Morpheus Platform
    • Fiat currency support - Your players can make purchases in metaverse experience with fiat currencies, e.g. with a credit card.
    • Crypto-based payments - Your players can make purchases using web3 currencies.
    • Windows Native Clients - Players with a gaming PC can render the graphics locally rather than relying on cloud streaming. This can reduce the cost of long-running experiences.
    • Crowd Rendering of Avatar components - Enabling players to load arbitrary apparel dynamically rather than limiting the selection from a pre-defined collection.
  • MML
    • MML generative content tools - Provide tools that help content creators to create metaversal objects with text prompts.
  • Cross Metaverse Services
    • Attestation protocol - Adding the concept of attestation, which is integral for identity verification, proof of ownership, and unlocking access to diverse services and advantages.
    • Decentralized MML service - MML object behaviours are executed on many hosting providers, allowing the objects to exist beyond the lifecycle of a single platform.
  • Morpheus Platform
    • Native Mobile Clients - Native Unreal Engine experience on mobile client, so the client performance is less restricted by the mobile network.
    • Native Web Client - A web client that renders the graphics within the browser.